And once you've whittled what was once a room full of enemies, down to a room with one enemy left without ever being seen is dead fun and extremely satisfying. Batman sneaks from room to room, taking out the armed escapees one by one. So, Batman goes all high-tec with those nifty gadgets of his (the batterang, grapple hook, and liquid explosives are but a few), and starts being the badass he is by taking names and kicking ass. Conveniently, Batman expected this to happen, and built a laboratory under Arkham years ago. So, it's up to Batman to restore order and save the day. Naturally, **** hits the fan, the Joker escapes, lets loose all the inmates, takes all the security guards hostage, and wages all out war on Batman. This sets up the game well, as you meet characters fans of the fiction will recognise, while keeping you immersed in such a high security asylum, which won't stay so organised for long. The game opens with Batman, having captured Joker, escorting him down the murky corridors of Arkham Asylum. I can understand you being skeptical about this game, but let me tell you, Batman: Arkham Asylum is a Batman game done right. Tell me, what is not badass about that? So, every Batman fan out there was probably super excited leading to the launch of previous Batman games (who were so horrible I will not name them here), and were then extremely let down, because if a Batman game was done right, then that game would be full of awesome. Now, this next dude is an inmate of Arkham Asylum (where you geniuses out there may have figured out this is where the game is set), so he helps him up, knocks him the **** out, and leaves him there in complete safety. He runs up to the first guy, who is a security guard, and proceeds to help him up, and make sure he is alright. Two people are hanging off ledges at the top of the room, where the gas is lingering at the bottom. But dudes, picture this: At the start of the game, a room is filled with noxious gas thanks to the Joker's sadistic work.
Sure, you comic book fans are now about to send me an angry message saying how Batman is full of morals, so therefore, he is the complete opposite of badass. Hego said that the team is going "to try to not do that mistake again" by making detective mode "more like augmented reality" in the game's follow-up, which may or may not be called Batman: Arkham Asylum 2.Let's get this out of the way Batman is a complete badass. Chances are that these faux-heartbreaking stories won't come out of personal narratives for the game's sequel, though. It drapes everything in the game in hues of red and blue, diminishing the hard work artists like Hego put into the textures and details of objects, people, and even environments. At the Develop conference, Batman: Arkham Asylum's art director David Hego spoke about the usage of detective mode in the game (via GameSpot), jokingly saying that hearing about a person playing through the entire game with it on made him "want to cry a little bit." If you've ever turned it on (or gandered above), you'll see why. But our heavy use-which I suppose could be dubbed as "abuse"-of the device made one man feel a little sad on the inside, and it's even spurring a needed change in the game's follow-up. It let us track DNA and even highlighted ventilation ducts to play wolf inside. It allowed us to see through walls and scope out enemy positions. We played Batman: Arkham Asylum with detective mode on for the vast majority of the experience.